Codemasters has revealed that the next game in the official F1 series, F1 22launches July 1, with three days of early access starting June 28 for the Deluxe Champions Edition.
Despite the subtle rebranding that sees the century removed from the title, F1 22 will pick up where F1 2021 leave behind. This means the return of features such as My Team, introduced in F1 2020who sees some changes this time around.
Most importantly however, F1 22 fulfills the same mandate as its predecessors in offering a recreation of the 2022 Formula 1 World Championship and it’s more of a challenge as the rules of the sport have seen a significant change.
The 2022 cars are radically different, as a new set of technical regulations are now in effect. As well as being larger and heavier than before, the cars now run on much larger wheels and lower profile tires, which has major implications for the vehicle’s suspension.
Additionally, the cars have very different airfoils, designed to allow them to follow each other more easily without being affected by the chaotic wake caused by the massive fenders.
This saw the reintroduction of “ground effect” aerodynamics. Essentially, the cars suck themselves to the ground channeling air under them and sealing it, which means the upper surfaces – fenders, fins and slots – don’t need to be as complicated to generate the same force. of support.
That’s all Codemasters had to do to make some physical changes to F1 22 in order to reproduce the new handling and aerodynamic characteristics of the cars.
The firmer 2022 calendar means that, for the first time since F1 2019, F1 22 is set to showcase each track throughout the season. This will include sprint races and the first-ever Miami Grand Prix on May 8 at the International Autodrome – around the Miami Dolphins’ Hard Rock Stadium. Actual changes to the circuits in Abu Dhabi, Australia and Spain will also be included.
A new ‘Adaptive AI’ feature will allow players to race against a grid of 19 other F1 cars at an appropriate skill level, while new race day features include ‘Immersive’ and ‘Broadcast’ options that change the game. experience and affect crucial moments such as safety. car periods and pit stops.
My Team returns with a new feature to allow you to define your starting budget. Newcomer, Challenge, and Front Runner will see you choose how you start, for different experiences. The regular ten-year career mode is also back.
A new game mode called “F1 Life” will be introduced with F1 22. Codemasters describes this as a customizable hub that players can use to “show off their collection of gameplay-earned supercars, apparel, and accessories.” Going through a “brand store” in-game and as part of Podium Pass.
We’re not sure what “supercars” means in this context, but the game’s official website says players will be able to drive supercars “from some of the biggest names in the sport” in a new “Pirelli Hot Lpas feature”. Hopefully everything will become clear in the coming months.
F1 22 will officially launch on July 1 on PC, PlayStation 4/5 and Xbox One/Series. A special Champions Edition is also available, which includes a limited-time “Miami-inspired” content pack – only available for pre-order before May 19 – and three-day early access. Both are available for pre-order now.